FFRONTIEREVERY MILE MATTERS
STEEL+0/m
FUEL+0/m
FORMATIONS
LIVE CAMPAIGN 01

Valden
theatre.

A continent. Eight powers. One front.
Awaiting command
PROVINCES
UNDER YOUR FLAG
+0
0% of the theatre60 to victory
YOUR NEXT MOVE
Expand your foothold.

Select a formation, then click an unclaimed province. Hold the town to raise your flag.

VALDEN REGION48° 16′ N   16° 22′ E
FIELD DISPATCHES 00:00
THEATRE
DRAG TO PANSCROLL TO ZOOMSELECT → ADVANCE
THEATRE OVERVIEWN ↑
108 PROVINCES48 × 36 KM
N
FRONTIER
ESTABLISHING THE THEATRE

Connecting to the shared campaign…

FRONTIER / FIELD MANUAL

Land is earned.
Supply keeps it.

Command your own faction in one shared, persistent war. Human commanders take over AI factions; the others keep fighting.

01

Take ground

Click your formation, then a province to advance. Hold its town without enemy formations nearby to capture it. Control 60 provinces to win.

02

Build your army

Open Production at a supplied headquarters or factory. Steel and fuel pay for armour, infantry, and long-range artillery.

03

Protect the route

Connected territory earns resources. Supply trucks replenish formations on friendly ground. Build depots closer to the front. A severed headquarters cuts the network.

04

Read the battlefield

Scroll or pinch from the theatre down to vehicles. Drag to pan. Double-click to inspect. A selects your army; Esc clears selection; H returns home.

Campaigns last up to 45 minutes of active play, then restart after 90 seconds. The world pauses when nobody is connected. This prototype has 8 commander seats; extra visitors spectate. Asset credits
SHARED WORLD / VALDEN

One war.
Every commander.

All commanders below share this battlefield. Unoccupied factions are run by AI.

Your command is saved on this browser. When you disconnect, AI takes the wheel. Your seat is reserved for 90 seconds.