FIELD NOTES / 001A CLIMBING PLAYGROUND MERIDIAN / URBAN DISTRICT
GO A LITTLE HIGHER.
CLIMB®
Grip anything. Find your flow.
110 METRES UP / 2 KM OF HORIZONTAL ROUTES
THE WHOLE CITY. YOUR OWN WAY UP.
Scale the glass towers. Run the rooftops. Find your line through the skyline.
◉ MOVE to build momentum✥ DRAG to look⌁ HOLD ABOVE / RIGHT to grip · drag to look
CLIMBTHE AERIE / 01
00:00.0ASCENT TIME
01 / 07 · THE FIRST HOLD
ALT0METRES
110
◇
01 / THE BASICSWalk up to the wall.
Use the left stick to move. Drag the open screen to look.
0KM/HFIND YOUR FLOW↟ AIR JUMPS 2 / 2
✦ 0/ 18
MOMENTUM
W A S D move · Mouse look · Hold SPACE / click to grip · Release to leap ·R checkpoint
PAUSED / SETTINGS
Your next move is up.
Your route is waiting right here.
1× = the old 3×. Mouse & touch · 0.25× precise to 12× ultra-fast. Saves automatically.
Side routes discovered0 / 4
Move to add momentum. Hold grip near any surface to climb. Look toward your next landing and release to launch. Tap and release grip twice in midair to triple jump; landing or catching a surface restores both air jumps. On touch screens, hold anywhere in the upper half or right half to place the grip button, then drag to look. Falls return you to your last beacon.